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1997-10-21
|
31KB
|
727 lines
+----------------------------------------------------------+
| |
| JetFighter III |
| PLATINUM EDITION |
| |
| LATEST INFORMATION AND UPDATES |
| |
| |
| Simulator version 1.67 |
| |
+----------------------------------------------------------+
------------------------------------------------------------
WELCOME
Welcome, and thanks for purchasing the Platinum Edition of
JetFighter III! This CD contains JetFighter III, plus
everything on the Enhanced Campaign CD, plus a host of new
missions, scenery and other features.
This file contains hints, tips and last-minute information
on JetFighter III. If you have any problems running the
game, or need more information than you find in the manual,
please read this file! You should also check out
www.missionstudios.com for late-breaking news and updates.
The documentation for the Mission Editor can be found in
JF3EDIT.DOC. This is a Microsoft Word document and can be
viewed with the WORDPAD viewer that comes with Windows 95.
------------------------------------------------------------
CONTENTS
WELCOME
CONTENTS
NEW AND IMPROVED
PERFORMANCE ISSUES
Q. and A.
REDUCING SCENERY LOAD TIMES
TROUBLESHOOTING
Q. and A.
DELETING JFIII
KNOWN BUGS
GEAR-HEAD FEATURES
NEAT THINGS TO DO
IMPORTING YOUR OWN PILOT PHOTO
IMPORTING YOUR OWN AIRCRAFT DECAL
UPDATES / PATCHES AND FEEDBACK
UPDATES
MISSION OF THE WEEK
DECAL OF THE WEEK
REBOOTING IN DOS MODE
------------------------------------------------------------
NEW AND IMPROVED
If you are familiar with the original JetFighter III, you
should read the Platinum Edition manual, and this document,
to learn about the many new features of JetFighter III. The
items below are either worth repeating, or did not make it
into the printed manual.
MISSION EDITOR
The Mission Editor documentation is found in JF3EDIT.DOC.
You can use Microsoft Word or Wordpad to view or print this
document.
MISSILE LOCK BAD ASPECT WARNING
We added a symbol to the missile seeker to warn you when you
have missile lock BUT there is a low probability of a hit.
When this situation arises, a red X will appear in the
missile seeker. You can still fire, and you may even get a
hit, but this lets you know that you are in a bad firing
position. This usually happens if you try to engage during
very fast head-to-head closures.
RUDDER CONTROL
The rudder control has been changed to more realistically
reflect the operation of the rudder at high speeds. As you
fly faster, the rudder control will be reduced. In some
aircraft, there is a maximum speed above which the rudder
has no effect.
------------------------------------------------------------
PERFORMANCE ISSUES
Q. How do I make JetFighter III run faster?
A. There are many answers to this question, and they all
depend on your tastes. Here are some hints:
- Buy a 3Dfx based accelerator card. With it, JetFighter
III will run from 400% - 700% faster! No, we are not
kidding. Ask our customers. It is simply amazing!
- Run in 320x200 mode. The game was specifically designed
to look good in this mode! Even on very fast machines you
may enjoy the GAME PLAY more in 320x200 mode than you would
in higher resolution modes! Use high resolution modes for
sightseeing. Use low-res for combat. Mode switches are
quick and easy!
- Turn off the clouds [Alt][C]! This will speed up the sim
a lot.
- Turn off the instrument panel with [P] or [F1]. Use the
on-screen radar for combat [Alt][R]. You can still check
your MFDs with [F5]-[F8] while the panel is off.
- Try using [Alt][F5] to shrink the screen size.
- Run the game in 'pure' DOS mode. Windows 95 memory
management system is very inefficient for most games. Most
users will see much better performance in DOS.
REDUCING SCENERY LOAD TIMES
Because we use real geographical data and provide seamless
point-to-point navigation, JetFighter III requires an
enormous amount of scenery data. Normally, JetFighter III
finds this data on the CD-ROM drive.
Unfortunately, CD-ROM drives are much slower than hard
disks, and at times you may notice a pause in the game while
it loads a new area of the world from CD-ROM. There are
several things you can do to minimize, and even eliminate
this pause.
1. Get out of Windows 95! Windows memory/disk caching
scheme is not very efficient for games. If at all possible,
reboot your computer into MS-DOS mode for much better
performance.
2. Create a disk cache. Use SMARTDRV or another program to
create a disk cache of about 2 Megabytes. If your computer
only has 8 Meg of RAM, you will NOT have enough extra memory
for a disk cache.
3. Copy some of the scenery to your hard disk! This is the
ultimate solution, and if you can spare the space, we highly
recommend it. Here is how it works:
When JetFighter III needs more scenery, it FIRST looks in
the root directory of the hard disk where JetFighter III was
installed for the proper scenery subdirectory. This will be
named something like \W075S35.
This directory contains all the data for the 5 by 5 degree
area of the world who's southwest corner is 75 degrees west,
35 degrees south. I know that seems like a mouthful, but if
you look at a map, it will become much more clear. Here is
some "ascii art" to help out:
| |
| W075S30 | W070S30
| |
| |
S 30 +----------+---------
| |
| |
| W075S35 | W070S35
| |
| |
S 35 +----------+---------
W 75 W 70
To speed up access to a particular region, all you have to
do is copy that area to the drive where JetFighter III is
installed. Here is an example of how to copy W075S35 from
the CD-ROM drive D:, to the hard disk C:
XCOPY D:\W075S35\*.* C:\W075S35\*.* [Enter]
NOTE: In the future, we may provide a free update to
JetFighter III which will make this process easier. We may
also build-in a caching system which will handle this
automatically. Check our WEB site periodically for more
information.
Here are the different regions we recommend copying to your
hard disk. They are listed with the most used regions
first, so if you only have space for one, copy the first in
the list.
For Operation Hurricane (Cuba)
- W085N20 (Havana)
- W080N20 (Santa Clara)
For Operation Caged Saint (Chile/Argentina)
and Training Missions
- W075S35
- W075S40
- W075S30
For Seward's Ghost (Alaska)
- W170N60
- W170N65
- W165N60
- W165N65
For Operation Dragon Slayer (East Asia)
- E125N35
- E125N30
- E130N40
For Operation False Dawn (Japan)
- E130N30
- E135N30
For Operation Gordian Knot (Turkey)
- E035N35
- E040N35
------------------------------------------------------------
TROUBLESHOOTING
Q. I have a 16 Meg machine, and I can't get the program to
run through Windows 95.
A. Unfortunately, on some systems Windows 95 will not
provide an MS-DOS session with more than 12 Meg of RAM.
Here are some things you can try to get JetFighter III to
work in this low memory situation.
- Free up as much space as possible on your hard disk so
Windows 95 can use it as a disk cache.
- Delete the JF3.CFG file. Run JetFighter III again. It
will ask you to re-configure your system. Select NO SOUND
CARD and NO 3Dfx ACCELERATOR CARD. See if JetFighter III
works properly in low-res VGA with no sound. If it does,
try turning options on one-by-one.
Q. I can't get the game to run in 3Dfx mode. When I try
to fly a mission, the screen goes black, and returns me
immediately to the carrier.
A. If you have a 3Dfx card, you probably need to update
your drivers. We have included the latest 3Dfx drivers in
the \3DFX directory on the JetFighter CD. To install the
driver, use the explorer and double-click on the proper
file. The files are:
- G24RTVG.EXE for Voodoo cards including the Monster 3D
and the Righteous 3D.
- G24RTVR.EXE for Voodoo Rush based cards.
You can test to see if your 3Dfx card is correctly installed
and available to JetFighter III by running the program
FIND3DFX in the \3DFX directory. It will tell you if it
found a Voodoo or Voodoo rush based video card properly
installed with the correct drivers.
If the game still does not work, run the INSTALL program
again and select "VGA Only - no 3D card" from the 3D card
setup menu. Be sure VGA mode works correctly before trying
3D mode again. If you are still having problems, re-install
the program with NO SOUND CARD selected. Sometimes you may
think you have a 3D card problem when it is really the
sounds causing trouble.
NOTE: This version of JetFighter III only supports 3Dfx
Voodoo based boards. Support for 3Dfx Voodoo Rush based
boards should be available soon. Please check our Website
for more information.
Q. When I try to test the MUSIC in the install program, I
don't hear anything, but music plays just fine in the game!
A. This is a strange problem that some users have
experienced on certain sound boards. It does not affect the
music during the game at all.
Q. I put the CD in the drive, and the Windows95 AutoPlay
appears but says I don't have the original JetFighter III
installed.
A. In order to install the Enhanced Campaign CD through
Windows95, you really should have previously installed the
original JetFighter III through Windows95 as well. This
will assure that the program is correctly set up to run in
Windows95. You can safely re-install the original
JetFighter III through Windows95... it will not destroy your
pilot records. After the original has been installed
through Windows, install the Enhanced Campaign CD.
Q. Does the JetFighter III CD-ROM have to be in the drive
during play?
A. Yes! The scenery in JetFighter III is so expansive
that very few people would give up the 500 Meg of hard disk
space that would be required to install the entire game!
Because of this, the CD must be in the drive during game
play.
Q. Can I use my CD-ROM drive to play an audio CD while I
fly JetFighter III.
A. No. JetFighter III needs to read scenery data off the
CD during the game. If you have multiple CD-ROM drives, you
may be able to play audio from one CD while JetFighter reads
the other CD.
Q. I have 16 Meg of RAM, but I can't seem to get more than
10 Meg or so free.
A. We have noticed that some CD-ROM device drivers set up
a very large disk cache BY DEFAULT. This cache could be as
large as 4 Meg, thereby reducing your memory dramatically!
Watch your 'boot-up' process carefully and see if your CD-
ROM driver reports that it is using a large disk cache. If
it does, you will need to contact your computer dealer for
more information.
Q. I want to run JetFighter III (and other games) in 'pure
DOS' mode, but I can't get my mouse or CD-ROM drive to work.
A. There are several ways to exit Windows 95 and run your
computer in 'pure DOS' mode. Please look in the section of
this file called REBOOTING TO DOS MODE.
Q. The introduction animation freezes on my computer. I
can press a key and everything else seems fine.
A. You probably have your sound board incorrectly set up.
Run INSTALL while in the JetFighter III directory (you don't
have to be on the CD) and verify your sound card settings.
Q. I try to change resolution modes but the sim gets all
garbled up and locks up on me. What's going on?
A. Not all video cards support 640x350 mode the same way.
You may be able to get 640x530 mode to work properly by
using a different VESA driver. We are working on a way to
get 640x350 mode working properly on more machines, and will
post an update when it is finished. If you think you are
having problems getting 640x400 or 640x480 mode to run, then
you definitely must get a new VESA driver. Contact the
manufacturer of your video card, or use the shareware
SciTech Display Doctor found in the \DRIVERS directory of
the JetFighter III CD-ROM.
Q. I run the program and the sound works fine while on the
carrier, but I do not get sound when I run the simulator.
How can I fix this?
A. You probably have the wrong IRQ or DMA channel set for
your sound card. It is possible that even with the wrong
settings, you may still hear sound while aboard the carrier.
However, once you are in the aircraft, you will either hear
nothing, or the program may crash. Verify your sound board
settings and run the game again. You can change the
settings by typing INSTALL [Enter] in the JetFighter
directory that you installed to (NOT the CD-ROM)! Remember
that on some systems, the IRQ & DMA settings may be
different for your soundcard in Win95 and DOS. Please
verify what your sound board settings are in DOS.
Q. I can't get all the buttons on my joystick to work why
not?
Q. The 'hat' on my Thrustmaster FCS doesn't do anything.
A. JetFighter III has a very convenient joystick setup
program which lets you select the type of joystick you are
using. Each joystick has a 'program' associated with it
that controls what functions the different switches will
activate. There are some joysticks, however, that use
'analog' switches. These joysticks require special
calibration, and prevent the simultaneous use of throttle
and rudder controls, so we decided to support only the
'digital' switches on your joystick.
Q. Can I customize or remap the joystick buttons?
A. YES! Run the INSTALL program and select CONFIGURE
BUTTONS after selecting your joystick.
Q. Does JF3 support 3D accelerator cards?
A. Yes, we currently support cards based on the 3Dfx
Voodoo Graphics chipset. We hope to add support for 3Dfx
Voodoo Rush soon. Because JetFighter III uses a very
sophisticated rendering system, we will be focusing our
energies on supporting the 'high-end' 3D cards first.
Please check missionstudios.com periodically for updates.
Q. I just got JF3 and can't find any selection for general
MIDI in the sound setup. Specifically the Roland SCC-1.
Does JF3 support this board?
A. Try using the setting for Ensoniq SoundScape. That is
a general MIDI device. We will post an update to the
install program which will include selections for more
sounds cards, including general MIDI devices.
Q. Where are the Thrustmaster joystick custom files?
A. We have posted a set of Thrustmaster calibration files
on the download sites. Thanks to Bill "DJ" DiGiacomo and
Scott Wolf for building these files!
Q. I have a Soundblaster AWE32 and have the correct IRQ &
DMA settings in DOS yet my soundcard will still not work?
A. With this advanced card (and some others) you need to
"wake up" the card for use in DOS. Run the DIAGNOSE utility
that came with your AWE32 to enable the soundcard in DOS.
If you do not have this utility, please contact Creative
Labs for technical support.
Also, some sound cards have a software volume control which
is often set to a VERY LOW setting when you turn on your
computer. You will need to run 'volume control' software
provided by your sound card manufacturer.
Q. When I try and calibrate my joystick I get a red
message stating "invalid center or incompatible joystick?"
A. Check and make sure your joystick is plugged into the
proper sound board or game card port at the back of your
computer. You may also have to "wake up" your advanced
sound card in DOS.
Q. My video graphics card (Cirrus Logic, etc.) doesn't
seem to work with JetFighter III. I can only run the
simulator in low-res.
A. You need to get the latest VESA driver. The best place
to get this would be from your video board's manufacturer.
They probably have a website where you can download this
file. Otherwise try the shareware VESA driver, Scitech
Display Docter, located in the /DRIVERS directory on the
JetFighter III CD. Be sure to try all high-res modes! Due
to your specific video board's capabilities, one or two
high-res modes may not be available.
Q. The Install program acts strange after I successfully
install the game.
A. On some systems with a SoundBlaster Pro sound card, the
Test routine may cause the install program to act strange
when it is finished. Everything should be OK, you should
just avoid pressing TEST if you ever need to re-install.
DELETING JFIII
Completely deleting JetFighter III from your hard disk is
easy. From Windows 95, simply drag the JF3 folder to the
recycle bin. From DOS, you can use the DELTREE command to
delete the JF3 directory and all its subdirectories. This
example is for people who installed to the default drive and
directory C:\JF3:
- change to the correct drive: C: [Enter]
- delete the directory: DELTREE JF3 [Enter]
That's all there is to it. Unlike many other programs,
JetFighter III does not put lots of files in hidden places.
If you think you may want to re-install later, and you're an
expert at file management, you can back-up your JF3.CFG file
and any PILOTxx.DAT files from the \USER directory under
JF3. After re-installing, simply copy those files back to
their locations and you can pick up from where you left off.
------------------------------------------------------------
KNOWN BUGS
Users with certain sound boards may not hear any music when
they TEST the MUSIC in the INSTALL program. However, the
music plays just fine in the game. We are working to solve
this problem, but it does not affect the game at all, the
music plays perfectly.
On some systems, we have heard reports of a DOS Extender
error. (CauseWay error #09). If you have any information
on this, please contact our customer support staff. We are
trying to solve this problem and provide a downloadable
patch for our users.
------------------------------------------------------------
GEAR-HEAD FEATURES
The following points may be of interest to the more
technically inclined user.
- Real world contiguous and seamless navigation. We model
huge areas of the world, not just little 'mission zones'.
If you had enough gas (use the unlimited fuel cheat), you
could fly thousands of miles and never see any
repetition!
- Real 'polar' navigation. We simulate a spherical world.
This means that 1 degree of arc at the equator covers
more distance than it does down south in Chile! Also,
try flying to 40,000 feet and look at the horizon!
- No 'speed compression'. In most sims, when your airspeed
indicator shows 1,400 Kts, you're really only flying 200
MPH. Everything feels like 'slow motion'. Not so in
JetFighter III, we don't 'fake' speed or time. You
REALLY feel like you're moving FAST!
- No 'altitude compression'. Again, most sims 'fake' your
altitude. When the altimeter reads 40,000 feet, it still
looks like you're at 10,000 feet. JetFighter III does
not 'compress' altitudes.
- Lots of objects on the ground. Most sims with 3-D
terrain don't have many objects on the ground.
JetFighter III has many thousands of objects. You can
even follow power transmission towers from city to city!
- Enemies use countermeasures. You will see flares and
clouds of chaff popping out of enemy aircraft.
MAPS, MAPS and MORE MAPS!
If you want to order maps of the mission areas in JetFighter
III (and see just how accurate JetFighter is), you can
contact the Defense Mapping Agency. There are two types of
maps that we think are most helpful:
ONC or Operational Navigation Charts are rendered at a scale
of 1:1,000,000 and show most major features and airports.
They are great for large area coverages.
TPC or Tactical Pilotage Charts are at 1:500,000 scale and
show more detail than ONC charts. We recommend these maps
for mission planning. 4 TPC maps cover the same area as 1
ONC chart, and they are named with the same code
The following codes will help you order the maps that cover
the JetFighter III mission areas:
MAP NAME AREA COVERAGE
ONC J-27 Haiti and the Dominican Republic
ONC J-26 most of Cuba, Jamaca and the Cayman islands
TPC J-26A western Cuba including Havana and Santa Clara
TPC J-26B eastern Cuba
ONC Q-26 extreme northern Chile
ONC Q-27 northern Chile and Argentina
ONC R-23 north Chile, Argentina including Santiago
ONC S-21 southern Chile and Argentina, Gulfo Corcovado
ONC T-18 extreme south, Strait of Magellan
------------------------------------------------------------
NEAT THINGS TO DO!
Because there is so much to see and do in JetFighter III, we
are always worried that people may not experience some of
the highlights of the game. Here is a short list of things
to try:
EXTERNAL VIEW: Many people never experiment with the
external views. Press [-] and use the numeric keypad or the
joystick to pan around your aircraft. When on the carrier
deck, use the external view to get a look at the cockpits of
other aircraft
EJECT! After ejecting, use the view controls to look at...
yourself! When in an external view, move the joystick
around. If you are using rudder pedals, give them a try for
another treat.
JET BLAST DEFLECTORS: Use the new carrier views [Numpad *]
to check out the jet blast deflectors on the carrier.
ZOOM... ZOOM...: Don't ignore the zoom controls [<] and
[>]! In dogfights when using the cannon, it may help to
zoom way in on your target. Not only will this help your
shot, but you will better be able to see how your target is
maneuvering.
IMPORTING YOUR OWN PILOT PHOTO
If you are good with graphics programs, you can import your
own pilot portrait to use in the Roster menu. Here are the
technical details:
- The image must be a standard .PCX file.
- The image MUST be 200 x 200 pixels in size.
- The image can ONLY use palette entries 128-248
(inclusive). The first 128 and last 8 colors are reserved
for JetFighter III.
- When done, you must put the image in the \USER directory
under the JetFighter III subdirectory and name it
PHOTOxx.PCX where xx is a 2 digit number like 09.
Here is a step by step guide to importing a photo:
1) Take the image you want to use, and sample or clip the
image to be exactly 200x200 pixels in size. Most paint
programs will have an option for doing this.
2) Next, you will need to reduce the number of colors the
image uses down to 120. JetFighter requires the other
colors for the background, so be sure you are only using 120
colors! Make sure these colors are in palette entry numbers
0-119.
3) Save that 200x200, 120 color image as a standard 8-bit
.PCX file in the \USER directory which you'll find under the
main JF3 directory. (something like C:\JF3\user)
4) Now we must 'move' the new image's palette to use slots
128-248. To do this, we provided a utility program called
"MAKEPLT.EXE", which can be found in the \USER directory on
your hard drive under the directory where you installed
JetFighter III. This program is command line driven. From
a DOS prompt, type "makeplt <imageName> <newname>", where
imageName is the name of the .PCX file you wish to import,
and newName is the name of the new file to create with the
utility. Here's an example -
c:\makeplt mypic.pcx photo09.pcx
This will take the picture "MYPIC.PCX" and turn it into a
valid JF3 pilot image file called photo09.pcx. In order to
see what number to use for your new image, look at the files
in the \USER directory which are named "PHOTOxx.PCX" and
find out what the next number in the sequence needs to be.
You can delete the source image from the \USER directory at
this point if you want (i.e. mypic.pcx).
5) Run JetFighter III and go to the ROSTER screen in
Operations and click on the portrait window to change your
pilot image to the picture you just created!!
6) Voila, QED. If you don't understand some of these
directions, see if you can get a friend to help you out!
But please don't call our technical support line for
assistance with importing images into the game. This
feature is for image processing experts only!
IMPORTING YOUR OWN DECAL IMAGE
Think you could make a better decal using a more
sophisticated paint program? Go ahead! Here's what to do
if you want to use another application to generate a JF3
aircraft decal:
Step 1: Load up your paint program of choice.
Step 2: Grab the "BLOCKED.PCX" file from the \USER
subdirectory of your main JF3 folder. This image contains a
palette in which the invalid colors have been blocked out in
purple (yuck!). Those colors which are NOT purple can be
used to draw a decal.
Step 3: Create a decal image using your graphics software
that uses only valid colors, and is 64 x 64 pixels in size.
Step 4: Save the picture you have created into your \USER
directory, naming it "DCAL_XXX.PCX", where "XXX" is a 3
digit number (the first 1 or 2 digits may need to be
zeroes!) that isn't currently being used by another JF3
decal. You may have to look at the files in your \USER
directory before deciding on a name. You're done!
Step 5: From the front end, visit the PAINT ROOM on the
hangar deck and select the new decal for your plane just
like you would any other decal. Please don't call our
technical or customer support lines for help importing
decals created with other paint programs. This is for
experts only and we won't be able to give you any assistance
with this. Sorry!
------------------------------------------------------------
UPDATES / PATCHES AND FEEDBACK
UPDATES
We will try to provide updates to JetFighter III as soon as
enhancements are made and problems are fixed.
Most updates will consist of a self-extracting file that
needs to be 'extracted over' your currently installed
version of JetFighter III.
There are several good places to check:
www.missionstudios.com
www.interplay.com
America Online - visit the Flight Sim Resource Center
Compuserve GAMCPUB and FSFORUM
MISSION OF THE WEEK
The mission of the week program has been suspended.
Instead, we will create an area where users can submit their
own mission created with the mission editor.
DECAL OF THE WEEK
Have you painted a cool decal for your aircraft? If so,
visit www.missionstudios.com and submit the decal for our
weekly competition. Winning decals will be posted and made
available for downloading.
MISSION EXCHANGE
We will be starting a new area on our website, the Mission
Exchange. If you have created an interesting and fun
mission, feel free to send it to us. We will verify that
the mission works, and then post it on the website for
others to download. Be sure to include your name, and a
description of the mission.
------------------------------------------------------------
REBOOTING IN DOS MODE
For the very best performance, we recommend that you re-boot
to "pure" DOS mode. Doing this will prevent the Windows
memory manager from slowing down JetFighter III.
Rebooting to DOS from Windows 95 is usually very easy. In
some cases, however, your computer dealer may not have
configured your machine to use your CD-ROM, mouse and sound
card in DOS mode. If this is the case, additional steps may
be necessary to get these items working in DOS.
Option #1: RESTART IN DOS MODE
- Left-click on the Start button.
- Left-click on Shut Down.
- Select "Restart the computer in MS-DOS mode" and left-
click on OK.
If, after restarting in DOS mode, you don't have access to
your CD-ROM, mouse, or sound card, you may need to try
option #2. Additionally, you may need to consult your
computer dealer for help on where to find the drivers you
will need.
Option #2: CREATE A DOS REBOOT SHORTCUT
We have created a 'skeleton' DOS Reboot Shortcut to help you
out. (This is the reboot system that our lead developer
uses to run games!) It is only an example and not to be used
verbatim for your system. If you have any questions
regarding setting up a DOS Reboot Shortcut please contact
your computer manufacturer's technical support. This is an
easy question for them, one that they answer every day, and
this is what they are paid to do!
- Use the Windows Explorer to find the file DOS_BOOT.PIF in
the folder where you installed JetFighter III.
- Right click on DOS_BOOT and select Properties.
- Select the Program tab
- Click on Advanced.
- Edit the config.sys and autoexec.bat entries to load your
CD-ROM, mouse and sound card drivers (if necessary). We
have created a good example, but your CD-ROM driver may be
named differently, or your mouse driver may be in a
different directory. This is the tricky part, and you may
need to talk to your computer dealer to get the specific
information about your drivers.
Our technical support staff is willing to help with any
problem, but they have no way of knowing what type of CD-ROM
drive or sound card you have and where your DOS drivers
might be located.
After you have updated DOS_BOOT to be compatible with your
system, simply double-click on it and it will re-boot your
machine in DOS mode. To exit DOS mode and return to Windows
95, just type EXIT [Enter].
+----------------------------------------------------------+
| END OF FILE |
+----------------------------------------------------------+